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Uartsy - Creating Stylized Game Weapons
4 Modules Project Files Included MP4
In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!
In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.

The 5 most important lessons:

  • How to analyze concepts and plan out the creation of an asset
  • Fundamental hard surface modeling techniques
  • Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping
  • How to bake clean Normal maps and AO maps in XNormal
  • An effective workflow for creating stylized hand-painted texture maps in 3DCoat

Course Outline Project 1 : Concept And Block In
Key Takeaways
  • Analyzing the Concept
  • Blocking out the Weapon in Maya
  • Importing the Low Poly Model into ZBrush and preparing the model for sculpting

Project 2 : Sculpting Forms
Key Takeaways
  • Sculpting the secondary forms of the concept in ZBrush
  • Sculpting exaggerated cracks, dings, cuts, etc.
  • Exporting the Decimated sculpt for retopology

Project 3 : Retopology And Baking
Key Takeaways
  • Refining the Low Polygon Model in Maya
  • Creating the UVs in Maya
  • Creating the Normal map in XNormal
  • Creating the AO map in XNormal
  • Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal
  • Setting up the model in 3D Coat

Project 4 : Texturing And Rendering
Key Takeaways
  • Creating the final Diffuse map in 3D Coat
  • Creating the Specular map in Photoshop
  • Evaluating the asset in Marmoset
  • Finishing Touches

 

Uartsy - Creating Stylized Game Weapons

Uartsy - Creating Stylized Game Weapons


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